I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
As the title suggests, Khuzait hordes are exactly what they sound like, hordes. The 200+ horse archers coming at you don’t have accuracy and is purely just a harmless wall of cav doing donuts around your army. I find that have a 30% - 40% composition of archers kills all horse Archers from the Khuzait. Their inf are way below standard so they’re brushed aside easily.
Yet i still wonder how people can’t deal with what i believe is the easiest enemy in the game.
In comparison i believe Sturg to be the scariest as well as a proper Aserai army
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