I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So like, there is a city revolting (against the red people) in the south area of the map and I decided to have a bit of Tom foolery. So I set out with all 93 of my men and kill a hundred stack next to a mountain, minimal losses. Then kill a 106 army by the coast. Then I kill a 95 army next to the city (to slow). So far I’ve not lost a lot and I’ve captured a good amount of the enemy leaders. So I decided eh why not and set in for siege only to get rushed by 306 garrison troops. Needles to say I won 97 vs. 306 and I won. I lost 43 units and almost died but I did it.
Is this a good start?
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