I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Pretty much what I said. I'm into marine stuff, aquaculture etc. and I love trading in Bannerlord. I'd love to control a town and produce a bunch of fish. I'd prefer crustaceans to sell but unfortunately they're not in the game. :(
Not to mention I like roleplaying ocean-related characters. Sidenote that I really wish there was ocean travelling and combat, Feudalism II will always be one of my favourite games.
Which town has the most fish production that you know of? And is there a way (race, skill, etc.) to help the town produce more?
Edit: I love the idea of making it so my soldiers only have to eat one type of food and it's just fish.
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