Hey all! A while ago I posted about my cavalry AI mod and the response was way better than I expected. Thank you! It's now out as a beta on Nexus.
What it does:
- Cycle charges: cavalry hits, rides through, re-forms and charges again instead of getting stuck in melee
- Real charges: full gallop at impact, lots more couched lance kills
- Spread-out targets: riders stop piling onto the same guy
- Heavier horses hit harder: a heavy horse at full gallop knocks men down, a light horse at a trot barely pushes them
- Works on your own Charge orders too
- Smarter enemy commanders: every lord can use all battle tactics, not just "everyone charge" (unrelated to cav AI, but that prevents dumb lords to perform better againts cav, can be turned off on MCM)
Everything can be tweaked or turned off in the MCM menu.
Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/13837
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3815085733
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The direct buffs to cavalry are slight, and adjustable. The main purpose of the mod is to improve cavalry AI without directly buffing them. (There are many mods that increase charge damage, this mod increase that only by about 17%)
https://reddit.com/link/1wznvid/video/1o6q29fw7zth1/player
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It's a beta and tested on Bannerlord beta v1.5.4, so I'd really appreciate bug reports and feedback (the Bugs tab on Nexus is best, or just here). You can also suggest any ideas you own. My next mod is probably gonna be about Infantry AI, focused on spear/pike bracing.
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Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/13837
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3815085733
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