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A mod letting you have a personal elite guard?

I know there is (was?) a mod there you could have like a personal guard of 10 units in every battle. But is there any working mod out there that fix so you can have that, but also decide on your own what units shall be in it? Would be really cool as a king/emperor to actually having your own personal elite guards (of high tier units or maybe your companions) standing by your side in the battle no matter what. submitted by /u/Greedy_Sale_2838 [link] [comments]

How do Blunt Weapons and Prisoners Work?

So it seems as though blunt weapons have a much higher chance of knocking an enemy unconscious than other weapons. I've never actually ran around with a mace myself, but I'm wondering how consistent this is? For example, say you run in to 20 high tier deserters and you want to capture them all to sell or convert to your own army. Could you expect to capture most or of them by just using a mace? Do blunt weapons ever actually kill? Is there even an actual difference between blunt and sharp weapons in terms of knocking unconscious? Does Surgery affect this at all for the enemy?

The main reason I ask is actually because of that "track down the spy" mission your king can sometimes give you. You need to take two specific NPC's alive, so I typically just charge them with my horse for 8 damage a pop until they fall unconscious, but if maces do this reliably it would make this a lot less tedious.



Submitted March 24, 2017 at 12:49PM by Dom_Mazzetti_WoT-G- http://ift.tt/2nkJxJy

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