I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Bought the game on sale a few days ago and I've put 12 hours into it so far. Most of this had been running around killing bandits and doing quests. I finally succeeded in becoming a vassal but I don't really know what else to do. I'm too bad to help attack armies/ castles but I wipe the floor with any bandits I see, even sea raiders. And I'm tired of doing quests because 90% of the time spent is trying to find where the hell the guy who gave you the quest is. I'm just slightly underwhelmed by the game I guess. The premise is great, but I was wondering if there was something that would make the gameplay better/ give me more to do.
Submitted March 18, 2017 at 11:50AM by sarnold95 http://ift.tt/2mf1M4e
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