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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

The hidden reason why dyeworks is so profitable. And the secret to making it even more profitable.

You can increase the profitability of all your dyeworks everywhere in Calradia by:

1. Buying all the velvet at Jelkala until the price is above average, and/or

2. Preventing caravans leaving Jelkala from arriving at their destinations.


The hidden reason dyeworks is so profitable for players is that Jelkala is the only source for velvet in the game (other than the player). It is this lack of supply that makes dyeworks consistently good in so many towns and so many games.

The price of velvet slowly propagates out from Jelkala as caravans trade. If you buy velvet in Jelkala so it is more expensive there than in other towns then caravans will stop carrying out into the rest of Calradia. Prices everywhere will rise while Jelkala's will quickly drop again. These wide swings at Jelkala creates an opportunity for the player to buy low and sell high. Control the price of velvet at Jelkala and your will is what will propagate out.

There is a script that is responsible for the base supply/demand for goods. It does not create goods that the player can interact with. It can be easier to think of it as goods only villagers and caravans can see or interact with. Really it only creates a price change for goods in various locations.

Careful though. Compared to other goods there is almost no demand for velvet. This means that whatever a player does to change the price will have a large impact. Like all goods in the game, supply/demand starts out in near equilibrium. With such low numbers each player dyeworks increases Calradia-wide supply by 10%. While a player can effectively create a monopoly on the velvet trade you can still sink yourself.

Prosperity affects the price of velvet both ways. Velvet found as loot is new supply added to the game and decreases average price regardless of where it came from. Caravans carrying velvet that are destroyed effectively increases demand and the average price regardless of how they were destroyed. Which means that if Jelkala is swarming with bandits or if Rhodoks is at war with everyone then the price of velvet will continuously increase everywhere.

Only in Jelkala does the price of raw silk and dyes influence the cost of velvet. Everywhere else it doesn't matter. Not even in Rivacheg. Yes, cheap silk in Rivacheg helps your dyeworks but what really makes Rivacheg consistently profitable is that it is the furthest point from Jelkala.

BTW If you are curious about velvet production in mods, then you are looking for slot_center_silk_looms which is the hidden production variable for velvet. All trade goods have a similar variable. Velvet is special only because of how few potential interactions it can have.



Submitted March 19, 2017 at 01:18PM by Noneerror http://ift.tt/2nSLNoN

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