I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Took 180 of my men, 40 of them recruits out to start crusading deep into enemy territory.
MFW neutral faction who's land I am travelling through declares war, so I have to fight literally 13 parties of 200+
Each fight we lost some, I went in with 180, left with 40 of my Queens guard. It was fucking brutal. Thankfully my army was pretty elite at the time and we cut through them like butter. unfortunately there was so many, they were one of the strongest factions, but after that they were quickly overtaken by the people who they were at war with, it was pretty cool at the time.
Submitted March 25, 2017 at 01:10AM by sepulker http://ift.tt/2o2gU2a
Comments
Post a Comment