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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Why is Taleworlds so stingy with the Bannerlord updates?

I think we've all gotten to the point of absolute disgust with the way TW is handling their PR for this game, whether we want to admit it or not. I get it that they want to make the best game possible and it takes time, but it's not an excuse to keep your fanbase in the dark for months without any update, when we all know there's always something they could show us, no matter how small.

I mean, just look at what it's doing to the community. There's so little media to go around that we're forced to desperately over-analyze and speculate about ever single pixel of every screenshot, because there's nothing else to talk about for months.

Where would this franchise be if the fans wouldn't keep the fire going? I just think it's a little bit insulting towards us how they just refuse to keep us in the loop. We don't ask for much.

And to say stuff like "they don't owe us anything" is pretty stupid. Any successful game developer owes the fans everything. It's just simple as that. If there's no us, there's nobody to buy and hype your game. It's common courtesy to keep us updated.

I just fail to see what good this radio silence does to the game or the company? If they released more media, their game would be in news circulation more, therefore gaining more exposure and more people to await the game's release. It's impossible to see this as anything other than TW shooting themselves in the foot.

Also, remember what happened with No Man's Sky, they released almost no media prior to release, and people had to fill in the gaps in their heads, and then the game turned out to be a huge piece of shit because nobody knew what they were getting in the first place.

Just saying, a lack of media leads to people jumping into conclusions and anticipating a game that doesn't actually exist in the form they think.



Submitted March 19, 2017 at 06:54PM by Deathshuck http://ift.tt/2mK8mMA

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