Skip to main content

What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Battle frequency

Ok to jump straight I'm curious to see if an opinion is shared about battle frequency, for me it seemed too frequent in warband,

Which may seem counter intuitive and I understand why it was quite frequent, battles play a dominant part in the game, they are essentially the means for the majority of people accumulate wealth, exp, and honour etc and the game beyond that is to further justify fighting some more. But in its frequency I think it missed out on a real sense of risk, and became grindy in part. But still I love the game for all its jankiness (reserving the right to make up words),

I love the idea of realism, but understand the need for divergences with reality for the enjoyment of what is a game meant to be enjoyed, not meant to replicate the true nature of the setting, in which we would most likely have ended up shitting ourselves to death, if not for the fighting then dysentery.

So yes you could lose everything you worked up to save and build, and yeah permadeath could allieviate the feeling that it lacks risk, up the difficulty so both player and npc alike deal the same potential damage. But I cant help but feel that by increasing the rewards (to help meet the economical result) and decreasing the frequency of battles that it would be a more enjoyable experience, if not just for me.

To further explain other than taking a stray javelin to the face I want an engagement to be riskier, that even though I may outnumber an enemy it may still not be wise to engage, that I would have to pick my battles than blindingly stumbling into everything (partially due to abuse of certain hotkeys), truer risk vs reward, rather than constant battling.



Submitted July 24, 2017 at 01:38PM by Ltb1993 http://ift.tt/2vBGDCp

Comments

Popular posts from this blog

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf