Skip to main content

Mods with special locations

One of my favourite parts of big mods to Warband was special location which hidden some secret for exploring and special items. It been in Viking Conquest, Last days of thrid age, song of ice and fire etc. Is there any mod to Bannerlord which give similar location? submitted by /u/Cahir24Kenneth [link] [comments]

What Bannerlord Multiplayer NEEDS

As excited as I am to engage in bigger battles with new variables in singleplayer (siege engines, etc), what I really have my hopes up for Bannerlord is the multiplayer, as multiplayer in games such as Mount & Blade, when done right (like in the sub's Caldaric Campaign), can be really enjoyable, the problem is that you need to be part of a community that pre-organizes such an event for it to be that immersive.

There are so many possible multiplayer modes that could be incorporated into Bannerlord that take it so much further than the deathmatch or siege.

There could be a campaign mode with regional servers, which could be like singleplayer but on regional servers, or maybe one fucking server, like a Mount & Blade MMO where you're recruited into a player warband or squad as you and your mates gradually recruit and train from a band of noobs with clubs until you have a sizable enough army of real players (and maybe NPCs, but there'd have to be a penalty for using NPCs rather than real players), to capture a castle or city, start a fucking dynasty. It would kind of be like a medieval style Eve Online, with political powers within each faction, gathering resources from owned villages to upgrade your castles, rivalry with nearby geographic powers, and the choice of whether to join one of the main player empires, an NPC one, or just start a band of bandits with a few of your friends, springing traps on caravans on abandoned old roads, being hired to fight in someone's war.

I guess what I'm trying to get across is imagine single player Warband but as Multiplayer, that would be a gaming experience everyone would want to try, I brought up Eve Online earlier and as punishing as Eve is, some amazing stories come out of that game, think of what tales of butter and sacrifice an online M&B sandbox could produce? It's definitely possible if Taleworlds was willing to invest in servers for it, it's just such a great opportunity for content

What do you guys think?

Would you play M&B online? Would you make your claim to the throne or just be a pawn? And the roleplaying potential would be great, imagine designing your own coat of arms for anyone who opens the game to see,

Of course there's a ton of small issues, like capturing castles and such, I think the Eve Online system of reinforcement timers is a great idea (Instead of taking a Castle by rushing it while their defenders are offline, after the first defeat there is a 48 hour timer to the next defense, giving the defenders an opportunity to rally their forces and defend their castle, and if they loose the subsequent defense, the castle falls to the attacker).

Another issue is that the map would be swarming with parties, perhaps this could be fixed by letting people see your party depending on it's size and the tracking skill could be used to determine who sees who on the map, like a small squad of like 5 bandits might see an army heading to their hideout, and they'd pack it up before they arrived, then, after they are long gone and the army arrives, the player with the highest tracking skill tries to determine where they went hunting their asses down

There are just so many possibilities in such an open sandbox, I just hope Taleworlds grasps the potential and decides to put something like this in Bannerlord



Submitted September 18, 2018 at 04:37PM by ElFlame https://ift.tt/2D7H4wb

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...