Skip to main content

NAH he's not sneaky with this...

submitted by /u/Expert_Highway683 [link] [comments]

Any tips on how to indirectly undermine an ally kingdom?

Hello, i would like some tips on how to undermine a friendly kingdom without damaging my relations with them.

To put into context (wall text): im a vassal of Kingdom of Rhodoks, and through the course of 3 months, the war with the Kingdom of Swadia raged on, while we attacked them from the south, the Nords attacked them from the north, the Swadians lost the majority of their territorry, only Praven and a couple castles remain. We took Uxkhal, while the Nords took Suno and Dhirim, in the following weeks a defensive pact was formed between out two kingdoms. But shortly after, the Nords declared a truce with the Swadians, and turned their eyes east to their war with the Vaegirs. The Vaegirs, who were already getting their asses kicked by the Khanate, lost Rivacheg, Curraw, Reyvadin and several castles to the Nords. (RIP Vaegirs, all they have now is 2 castles and 2 villages).

As it stands now, the Kingdom of the Nords controls 8 different cities and almost 1/3 of Calradia. There is no immediate danger at the moment, the defensive pact still on and my kingdom is busy erradicating the crumbling Swadians and holding back the Sarranid who recently declared war on us.

But when the day comes when the Rhodoks and Nords go to war, i dont want to have to deal with a such powerful kingdom, i would like to know how do i turn the other kingdoms against them, how can i weaken the Nords without making them realise i am doing it?

Thanks in advance



Submitted October 30, 2018 at 06:45PM by Kugelschreiber16 https://ift.tt/2SxBO8M

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...