I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm having a bit of a tough time fighting these things. My strategy at the moment is to attack them with cavalry archers, but they're very hard to damage. Even with 12+ cavalry archers, they survive long enough to take out a good chunk of my other troops before going down.
Submitted October 30, 2018 at 04:34PM by RZKD https://ift.tt/2qj3npl
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