I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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I've declared my own kingdom, and promptly got my only location taken. I'm trying to retake it, and defenders sally out to meet me. Fight the good fight, but I can't retreat - if I'm knocked out, or in a corner of the map, it says that I can't retreat, there are enemies too close by.
Fight goes on, I lose - it doesn't cut to the defeat screen, just constantly shows the other army cheering. If I try to tab out, it repeats the "Can't retreat when in a fight" message.
Basically, if I try to fight and lose, I have to reset MnB to be able to play again.
Submitted October 28, 2018 at 10:52PM by Selkie_Love https://ift.tt/2SrVEly
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