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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

New to the series - best place to start?

GOG have 60% off M&B titles right now, and the series is one that I don't know very much about, but I've heard about it a bit and sounds like something I might get really into.

That said, where is the best place to start? Should I get the original game first or jump straight into Warband or one of the expansions? Should I start with the vanilla game, or look at modding from the get go?

I'm the sort of person who likes games to be difficult and unforgiving. I enjoy struggling to survive with scarce resources. I adore the combat and mechanics of Dark Souls, the resource and equipment management of Jagged Alliance 2, and the role playing and exploration of Skyrim (but I would never consider playing it without mods again, as it's far too casual for me). The Witcher 3 had a great story, but it was too much of a lootfest and the combat mechanics got a bit stale for me before getting half way through the game. Is this series for me?



Submitted October 29, 2018 at 03:55PM by JimJonesIII https://ift.tt/2yHj91Y

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