I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Did you know that you can attack enemy lords while at peace with their kingdom without losing honor and relation points with your king?
Here's the political loophole: Force caravans to pay you a toll until your relation with their kingdom is at -1 or lower.
Apparently this is enough to make YOU an enemy of that kingdom but the kingdom you belong to will still remain at peace with the kingdom you intent to attack. I use this strategy to destroy other lord armies while we're at peace because the gods know those shitty Tundra Bandits won't satisfy my Vaegir Knights thirst for blood.
Submitted November 22, 2018 at 02:23PM by maluxorath https://ift.tt/2Bsc7jp
Comments
Post a Comment