frankly its just not true and was never true for any of the cultures broadly represented in the game during any of the respective time periods. I think you are all confusing "put the king on a guillotine for the masses to jeer at"(a no-no, for obvious reasons, but even this happened-Andronikos I was passed around Constantinople by a mob and brutally murdered in public!) with the pretty harsh reality of court intrigue and factional fighting that would have accompanied ruling any war ravaged polity in the Mediterranean world at the time. If you were a usurper, a magnate-supporter of a failed duke/king/boyar etc etc etc chances are you needed to flee for your lives when the dust settled if you weren't already "killed on the field" or dead by unrecorded circumstances immediately or after spending a year blinded in a cell along possibly along with your closest family and supporters. I mean really it's just a silly way to defend what is obviously a balancing...
I'm talking about the mods that put you in sieges with a thousand or more troops on either side. I played 1257 (I believe) recently and I remember trying to capture a castle (Not a city, just a normal castle) and they had close to a thousand soldiers stationed. Was this a coincidence or does this usually happen? It seems like a cool concept and was fun at first but I'm not going to lie when I say that it got tiring after a while. It really halts progress and doesn't increase realism or enjoyment since not all of the troops will be on the map at the same time no matter what.
Submitted November 25, 2018 at 09:57AM by HolyHoly7 https://ift.tt/2TMnBFJ
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