I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
That's a feature I'm surprised isn't in any mod. Instead of asking a lord for a quest it would be nice to talk with them. You would pass a persuasion/charisma check and gain a few points of relationship(available once per day). It would make charisma way more useful and add realism to the game, you won't become someone's best friend by being his courier.
Submitted November 20, 2018 at 03:14AM by Ascended-Sleeper https://ift.tt/2zhHpbi
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