I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
° Can i retreat in the middle of the siege with circle (im on ps4) and not lose any progress i made? For example i am currently sieging a castle where i killed all of their archers but they still have about 60 men advantage over me and i dont want to risk my 20 huscarls i brought, can i retreat from siege and attack again so my crossbowmen get amunition back? Is there no drawback to this tactic and can i just cheese like this?
° what are the best 2 handed/polearm weapons, currently using Awlpike for the first time and it dors wonders, i can safely poke them from a distance and get kills. I would prefer to have something long and good against shields so i can destroy them faster, do you have any suggestions?
Submitted November 17, 2018 at 02:49PM by KitUbijalec https://ift.tt/2Kb4lgs
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