I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
How much does the trainer skill affect exp earned by troops at the training grounds while sparring? It seems to make a difference but I’m not sure. Is there a formula anywhere or has anyone tested it?
Basically, I’m playing PoP again and I want to try something I haven’t done yet, and I’m wondering if choosing the options to start with 5 trainer will be worth it. I want to spar and train some elite troops right at the start.
Submitted November 20, 2018 at 11:45AM by Constitutionftw https://ift.tt/2DMEf3d
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