Genuinely. I want to find this guy, I have to trek across the entire goddamn map to find him because he seems to know how to teleport. If anyone from the devs are reading this, here's my suggestions: When a courier comes to you, add an extra promt asking us if wed like to hire the courier. In taverns, add a courier that we can hire for a sum. Or, use other nobles or people. So, here's what I mean by that last point. When you want to recruit a clan and make if a vassal, you must ask the clan leader to join you. If you try to ask anyone else in tje clan, they defer you to the leader. Well, what if when we do that, we could tell the person to deliver a message to the leader next they see them. Also, this could make declaring war more immersive and thrilling. Because now they could make it so you need to hire a courier to declare war on someone. So, if it takes several days to send the message, you could send the cour...
Just occurred to me looking another person's post, of their army set up all organized, and it made me think about what I feel is (one of) the biggest detractors of any semblance of order on the battlefield. That is how reinforcements work in Warband.
My major issue with it is the hodgepodge deployment, and the lack of control for the player to handle the reinforcement of his troops, as well as what units are deployed (I know it goes top to bottom, but it's too big of pain to set up if your army's comp is varied). I'm sure they've made army organization a lot more manageable on the latter, but I don't know if they've done anything for the former.
What are ya's theories, or even have they already addressed this?
Submitted April 25, 2019 at 05:58AM by Lesurous http://bit.ly/2ZAtdp9
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