I have a nice wife, a nice fief too, a castle on a hill with a magnificent view. I have fertile lands, and villages that thrive, hundreds of troops who somehow stay alive. My coffers are heavy, my warband is fed, my enemies see my banner and occasionally drop dead. I have horses and armor, silver and grain, a hall full of nobles complaining again. By every measure, I’ve won at this game. I’ve conquered, grown wealthy, and built up my name. Yet I stand on my battlements when the campaigning is done, watching the mountains fade with the sun. My wife is beside me. My kingdom is strong. My vaults overflow. But something feels wrong. I’ve everything a lord could possibly acquire… Maybe what’s missing another fief to desire. submitted by /u/t-o-m-u-s-a [link] [comments]
I've been playing a lot of Mount and Blade, and I noticed that, once you've conquered Calradia, there's really nothing to do. So, I wonder: are there mods that might cause NPC lords to start rebellions and/or start their own factions on their own accords? Are there mods that might allow civilian uprisings in fiefdoms?
If not, I'm wondering if there are mods that improve the political systems of the game. Are there mods that let you set your own tax policies, and that create repercussions for bad tax policies?
I'm basically wondering about some of the best mods that add more complexity to the political side of Mound and Blade.
Submitted April 22, 2019 at 04:13PM by The_Captain_Jules http://bit.ly/2VblKOf
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