Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
Title says it all. If you have to fight a garrison of troops to raid, open the village to raiding its initial value (like 40%). Then open the timer up for future raiding as time goes on. My guys who number in the hundreds shouldn't take 5 days to get 20 sacks of grain 1 iron ore and butter.....
The more you have the faster it goes. . . I don't care how much you spin it- a party of 50 killers an find every nook and cranny in 4 hours. . .
This whole take 8 days to raid a relatively rich village while the enemy can cross a continent to stop you shit has to go.
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