I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
I recently got the game and I'm slowly figuring out how everything works. I'm getting frustrated that my companions constantly die. I've gone through 4 surgeons and had to save scum a battle to keep my wife alive. Am I doing something wrong with them or is a high turnover of companions expected? It's frustrating because I can never keep the companions alive long enough for them to level up to a point where I can send them on missions for me. It seems like that's an interesting part of the game, but I never have a qualified follower to do shit for me.
On a slightly separate note-- is there a way to marry off my brothers?
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