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I dont understand how so many castles can be so poorly designed

Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...

For the love of god! PLEASE let us issue basic charge commands while dead in sieges!

Look we all know sieges are broken and will be broken for a very long time. It's not easy issuing commands during a siege from a first/3rd person view when you have limited sight and can't pause.

This isn't Total War where I can see the entire map from a top down view and pause/slow down time and make careful and accurate troop placemets.

The devs know this and their solution was to "automate" the siege process. You can let the AI do it's thing and just strap along for the ride, but this routine is basically a meat-grinder which requires that you have at least double or triple the size of the local garrison.

You CAN work around this with a smaller force if you decide to take manual control of the troops but this is only viable as long as you, the player, are alive. All it takes is one stray arrow and that's it, the AI takes over again and it doesn't always resume the siege behaviour properly.

All I ask is that I can issue a basic F1+F3 command after death so I don't have to keep retreating every single time the AI refuses to work.

Like it or not sieges are a big (if underwhelming) part of Bannerlord gameplay and sooner or later you are going to take part in one (or more) and given the fact that they are going to continue being broken for a very long time please consider adding this option.

This is a very simple addition that requires no extra time to develop and can make sieges functional until they get properly addressed.



Submitted February 27, 2021 at 12:47AM by Shill0w https://ift.tt/2ZUZ6u1

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