Skip to main content

Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

For the love of god! PLEASE let us issue basic charge commands while dead in sieges!

Look we all know sieges are broken and will be broken for a very long time. It's not easy issuing commands during a siege from a first/3rd person view when you have limited sight and can't pause.

This isn't Total War where I can see the entire map from a top down view and pause/slow down time and make careful and accurate troop placemets.

The devs know this and their solution was to "automate" the siege process. You can let the AI do it's thing and just strap along for the ride, but this routine is basically a meat-grinder which requires that you have at least double or triple the size of the local garrison.

You CAN work around this with a smaller force if you decide to take manual control of the troops but this is only viable as long as you, the player, are alive. All it takes is one stray arrow and that's it, the AI takes over again and it doesn't always resume the siege behaviour properly.

All I ask is that I can issue a basic F1+F3 command after death so I don't have to keep retreating every single time the AI refuses to work.

Like it or not sieges are a big (if underwhelming) part of Bannerlord gameplay and sooner or later you are going to take part in one (or more) and given the fact that they are going to continue being broken for a very long time please consider adding this option.

This is a very simple addition that requires no extra time to develop and can make sieges functional until they get properly addressed.



Submitted February 27, 2021 at 12:47AM by Shill0w https://ift.tt/2ZUZ6u1

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...