Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
Does anyone actually use throwing weapons in Warband, or any of the mods that keep things similar to native (Pendor, etc)?
Reasons throwing weapons suck:
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run out of ammo quickly (unable to farm tons of experience every siege)
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difficult to hit enemy troops during siege attacks
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even if you kill your own troop to reload, they don’t have much ammo plus you already wasted one shot
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low range
The only pro I can think of is that they are miss-or-kill.
They work fine for troops, especially as a single slot for infantry. But for your character? It seems like such a drawback.
This doesn’t apply to mods like Viking conquest where there are minimal options for ranged weapons.
Submitted February 21, 2021 at 10:04PM by Malbethion https://ift.tt/3aDzpEz
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