Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
I just got this game today! This is my first M&B game. It looks like it has some great RP potential. Any suggestions?
How can I RP this game? Like what are my options? I've already created my character and completed the tutorial so I need a little help. Here is my current situation:
- My culture is Empire
- I have no soldiers. I used to, but I lost all of them due to sucking at combat and being taken prisoner by looters(Yeah, I know, I'm new :P)
- I am playing an honorable campaign, which means I won't do anything considered to be dishonorable. I'm roleplaying, not playing meta.
Note: I'll take war related ideas but not strictly. I'm willing to take more pacifist routes, even if many situations deem combat to be unavoidable in the future(which so far, that's been my experience). A pacifist rp campaign would benefit me considering I'm not used to the combat mechanics, which is a fancy way of saying I suck at it lmao
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