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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

Smithing breaks the game.

Within an hour of a new run I can stop in any town, buy up to 3k worth of items/materials and create 60k-321k worth of two handed swords. Meaning I can clear out every town’s gold and buy up all the best gear/mounts/troops/workshops/caravans/upgrades along the way. Once you get 3-4k in gold you don’t have to fight anything ever again until you want to progress the story/your kingdom. By that time, all of your companions and you will be level 32 and swinging the absolute best weapons in the game.

This makes putting anything into vigor or control on your main almost pointless. Late game your melee weapon will kill 20x more people than your bow, so really you just need 5 points in bow and 2 in control, mostly for sniping catapult operators and the party size buff from bows. 3 starting vigor and endurance is all you need as well thanks to only needing 3 in endurance to get 2 endurance and 2 vigor from athletics/smithing. Rest goes into soc and int then cng. Aiming at 7/10/10 cng/soc/int with points dumped into scout, tactics, stew, leader, 1 med, 3 soc.

TLDR: Smithing easily and quickly results in unlimited denara (and therefore the best armor) thru selling easy to make weapons while also giving you OP weapons even at 0 skill, meaning building heavy vigor is stupid. bc you’re 1 shotting dudes with 0 skill.

submitted by /u/arowz1
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