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I dont understand how so many castles can be so poorly designed

Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...

Smithing breaks the game.

Within an hour of a new run I can stop in any town, buy up to 3k worth of items/materials and create 60k-321k worth of two handed swords. Meaning I can clear out every town’s gold and buy up all the best gear/mounts/troops/workshops/caravans/upgrades along the way. Once you get 3-4k in gold you don’t have to fight anything ever again until you want to progress the story/your kingdom. By that time, all of your companions and you will be level 32 and swinging the absolute best weapons in the game.

This makes putting anything into vigor or control on your main almost pointless. Late game your melee weapon will kill 20x more people than your bow, so really you just need 5 points in bow and 2 in control, mostly for sniping catapult operators and the party size buff from bows. 3 starting vigor and endurance is all you need as well thanks to only needing 3 in endurance to get 2 endurance and 2 vigor from athletics/smithing. Rest goes into soc and int then cng. Aiming at 7/10/10 cng/soc/int with points dumped into scout, tactics, stew, leader, 1 med, 3 soc.

TLDR: Smithing easily and quickly results in unlimited denara (and therefore the best armor) thru selling easy to make weapons while also giving you OP weapons even at 0 skill, meaning building heavy vigor is stupid. bc you’re 1 shotting dudes with 0 skill.

submitted by /u/arowz1
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