Since they’re adding more roguery in the cities it would be cool if you could chase a faster enemy into a city in which you run the crime syndicates. Then force a confrontation with the enemy. Or somehow incorporate stealth as I’m sure crouching can be good for something.
Usually NPC lordS end up going to the keep when they enter a city and maybe their presence should be constantly persistent with no automatic dissapearing upon escape or automaticaly entering the keep when they enter a city. Instead there can be a calculated amount of time it takes for the actual NPC to get from City gates to city keep. Maybe your rogues can cause distractions and slow this time table down. Once you enter the city in real time the game would place your target and their men somewhere in the city based on what they do when they enter (they gotta stable horses, find lodging for their men, and of course store their non-citizen items)
I think I’m just getting bored. Feel like the time between tier 4 and 5 is just a slog and by then all the quest types have been done over and over. I give this game a 6 without mods. But I really do think some proper real time stealth mechanics, assassination quests, and real time reason for walking amongst all these beautiful places tale worlds designed.
So frustrating to be a gamer these days. Relatively nothing to look forward to except a new PC. Ima have to start re-engaging with my fellow mankind… just not the same as an immersive war/intrigue/power role play adventure tho. 😎
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