I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Ok so I’ve had Warband for a while but only recently actually learned the mechanics other than get peasants, become vassal, die. I’ve gotten my army of knights and carved out my own kingdom. No one can stop me.
So now that I’ve gotten the hang of warband I got curious about Bannerlord. The game looks freakin fantastic and a big upgrade on a lot of things from Warband. But my concern is that A) it’s $50 and ahh money. B) the newer era game means more advanced and intricate mechanics, if I just figured out warband can I even fathom bannerlord?
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