I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Whenever I threw an axe or javelin in game my game would crash, I had about 20 mods and narrowed it down to just RBM. When I have RBM on and I throw something it crashes as soon as the throwable hits the ground or a unit, with every mod on but RBM it works fine. I haven't found a single person talking about this and I don't know how to fix it. Any ideas?
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