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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Excited about the Fog of War update coming to consoles… but when?

I’m a moderately patient man when I want to be. For example I still haven’t pulled the trigger on the gaming PC I want so badly (currently I’ve been switching between chivalry, Bannerlord, and CK3.

I’m asking current PC players how the new enemy A.I. behaves? Are they still mindless charging zombie a with no regard for their own suffering at the hands of me and thy greatsword (plus great speed).

The best tactic againsy infantry like this is running in a circle while occasionally spinning around to attack the nearest one or two mindless a holes all in attack stance, rinse repeat. Thamanaske steel helps a lot but 🤷‍♂️ not exactly the most interesting scene. It’s more comic relief than dramatic action if you decide to increase your characters involvement in the killing fields.

Also since fog of war I wonder if they will implement any kind of information gathering in order to track down targets (yes yes I know…. Probably going to need a mod)

IMO the future heart of gaming (as well as being intersting challenges) is to give players a sandbox of dynamic mechanics and just enough exposition to run with and Create our own narratives. Then we can use these games as machinima production tools without needing to learn anything more than how to play the game, and some storytelling expertise.

submitted by /u/RedRapture781
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