Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Chamber blocking is not a viable strategy in Bannerlord, since the player attempting to do it is more likely to take damage than to deal damage when attempting to chamber. This is true for SP but especially true for multiplayer, where players feint, move laterally, etc, which makes chamber blocking a rare and lucky event. People have been asking Taleworlds to fix this for some time (eg. by making the window of frames during which a chamber can succeed slightly longer), will they fix this issue?
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