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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Crashing

I recently got War Sails and downloaded a couple mods. For some reason, only when I WIN a battle, the game crashes. I forgot to take a picture of the crash report. But this is my load order. Grill me later for not taking a screenshot on my pc, I dont have reddit on there. Can someone please help? submitted by /u/Last_Day2438 [link] [comments]

When you beat your pregnant wife in the arena

Sorry Corein (Put up quite a fight to be fair) submitted by /u/Snipermonke4life [link] [comments]

Bannerlord Together 0.5 is out now! Latest Game Version, 240+ Fixes, Less Crashing, More Syncing - Community Art Showcase At End of Video

Bannerlord Together 0.5 now works on Bannerlord 1.4.8. No more downgrading your game to play the mod. Here is what is new: Dedicated servers in early alpha - more than two full players can now join the same campaign with their own characters and parties More campaign syncing - more work on clans, caravans, companions, governors, fiefs, workshops, quests, marriage, diplomacy, and campaign progress A completely new co-op UI - better hosting and joining, a new character browser, password-protected slots, clearer actions, settings, and lobby searching More stable battles - better troop commands, movement, animations, formations, projectiles, loot, and getting everyone back to the campaign map afterward 240+ fixes and improvements across battles, sieges, saves, hosting, joining, reconnecting, and campaign sync One-click bug reports from the main menu or Co-op Actions menu The classic two-player mode is still here and has received the same UI and stability work Dedica...

Ideas how to make enemy tactics better?

Currently, the enemy AI is the most dangerous, when they just blindly charge at me. If they defend, they just stand around and wait for my crossbows to kill them, while their crossbows are wasting time and ammo on my shield guys. If they attack, they often try to slowly flank me or something, but this also gives my crossbows time to kill them and they sometimes get bunched up and confused near the invisible wall (map border). I changed the AI so that they always charge at me like bandits and it is better now, but this still means their cavalry and archers run ahead of infantry and get slaughtered by my crossbows first. I already removed all athletics skill from archers, so they run slower, but they are still faster than the shieldmen. I suppose I could just boost the athletics skill of infantry, but I wanted to ask if anyone has experience with solving this problem and how to make AI tactics not stupid? submitted by /u/Waybook [link] [comments]

I didn't hear no bell

submitted by /u/Expensive_Bar_8593 [link] [comments]