I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi, noob question here: When is it appropiate to use any of the after battle options? For example: When should I share the loot as it is common, when should I take all the loot for myself, and most importantly: when should I leave the loot for everyone else and when should I leave the loot AND burry the dead ones? Also, which is the difference between the last two? Thank you and sorry for any grammar mistakes, I am in a hurry, I'll check the replies via the phone or when I get home.
Submitted March 22, 2017 at 09:33AM by FoxXTheDark http://ift.tt/2n7aVsZ
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