I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
One thing I like a lot about the original Mount and Blade is its syncretic setting which kind of mixes a lot of different medieval cultures and times, but mostly seems to stick to a vaguely High Medieval time period.
But it sounds like Bannerlord is going to be in a more specifically Dark Age time period. Now this is probably going to be cool, but I'm personally going to miss the knights, factions, and items from the original. The new factions, "Vlandia" for instance, just don't sound as interesting as "Swadia".
I hope I'm wrong and Bannerlord is more expansive than I thought. Think there's a possibility of mods maybe restoring the original or being set in a more High Medieval time period?
Submitted March 19, 2017 at 12:20PM by edmiborn http://ift.tt/2n4dEFj
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