I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So I've just gotten my first colony going, reached stage 2 and gotten the trading post. It's an ivory island and when I got the first weeks produce It's value was
465 florins a piece. and that is with 6 plus 2 in trading.
I know in higher stages you get prestige for certain buildings but still, considering you have to sell the produce yourself it seems more worth to shoot cathars and buy property than colonizing.
Am I missing something? Advice is very welcome.
Submitted March 22, 2017 at 10:19AM by JCLgaming http://ift.tt/2mPXsUw
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