I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I started playing Perisno again last night, and one of the first things I attempted was a tournament. I'm used to tournaments being clumsy affairs - either a mish-mash of weapon kits or a bland steamroller - but Perisno seems to handle them quite well. There are some cities I will NOT run tournaments in without a specific build (Forniron, I'm looking at you!), but for the most part, they're balanced and well-themed.
What's your favorite and least favorite tourney in Perisno, and why? Do you hit all of them up, or run specific ones and avoid others?
Submitted October 25, 2018 at 11:07AM by FF_Ninja https://ift.tt/2PVwr1g
Comments
Post a Comment