Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
I started playing Perisno again last night, and one of the first things I attempted was a tournament. I'm used to tournaments being clumsy affairs - either a mish-mash of weapon kits or a bland steamroller - but Perisno seems to handle them quite well. There are some cities I will NOT run tournaments in without a specific build (Forniron, I'm looking at you!), but for the most part, they're balanced and well-themed.
What's your favorite and least favorite tourney in Perisno, and why? Do you hit all of them up, or run specific ones and avoid others?
Submitted October 25, 2018 at 11:07AM by FF_Ninja https://ift.tt/2PVwr1g
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