I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I can sit there spamming "EVERYONE HOLD THIS POSITION" 30 fucking times and these fuckers don't fucking listen until they're already half way across the battlefield and have drawn aggro onto my squishies that I'm trying to train.
Like literally 30 instances of "everyone hold this position!" in the sidebar and they're still hoofing it, literally and figuratively, into the deathball of 40 sea raiders that I'm very studiously trying to round up and get to waste their ammo
Submitted October 22, 2018 at 01:43AM by Perkinz https://ift.tt/2OGXv7O
Comments
Post a Comment