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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Brigand scarcity in Warband?

Hi, I've got a few questions I hope the reddit hivemind could help me with.

I first played the original M&B, and later switched to Warband. Am I going mad or has there been under-the-hood changes between the games beyond added features? Two things regarding wandering brigands: Firstly, they seem much faster than before, I'm rarely able to catch up and attack them, even if they're footmen and I have a horse-oriented band. Secondly, they also seem much rarer, with the lowly club-and-pebbles wielding Looters almost non-existent and to the point I haven't actually encountered any Sea Raiders whatsoever (are they gone or what?). So am I onto something, i.e. a possible game-design change to force the player to engage more with the factions than with the brigands, is it just perceived scarcity, or am I doing something wrong?



Submitted November 23, 2018 at 06:41AM by Zbleb https://ift.tt/2QdNuz6

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