Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
I get it. They're the weakest faction. This is why they get wiped out.
But why create a player faction designed to be terrible?
They have the worst units. The worst inherent. They even have the worst starting location (they're the only faction subject to being attacked from all sides at once).
The sole redeeming characteristic of Battania is the Fian Champion, which is to be fair a very powerful unit.
But in the grand scheme of things it's also a very rare unit which doesn't compensate for the absolute garbage that is Battania.
Am I missing something?
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