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For people struggling with sieges

This is 100% guaranteed way to win every siege with minimal casualties. • Build your 2 siege towers and battering ram • Build a trebuchet in each ranged slot - but this is the trick - the MOMENT they’re built, put them in reserve. Once all 4 are in reserve, take them all out at the same time. • Now watch the enemy catapults. They’ll get rebuilt, but eventually you’ll have all 4 destroyed at the same time. • The exact moment you see all 4 catapults down, pause and lead troops. You’ll now have troops pouring over 6 ladders and through the gate without having to worry about mass casualties from catapults. I’ve been using this strat ever since I discovered it and my sieges have been cake ever since. The only downside is it takes a while to build everything so you’ll have to worry about relief armies. Make sure you’re looking around while you build and good luck! submitted by /u/prettyfuckingfarfrom [link] [comments]

Should the devs move the Nord two-handed axe infantry to the Noble line? So, the Nords now have a Tier 6 two-handed axe unit.

This would make the Nords the only faction with two types of Noble troops. submitted by /u/cmdMilkTea [link] [comments]

Update to Burning Empires just a week away... Content Creators get early access tomorrow! (Spoilers for the Update!)

We mentioned last post would be the last sneak peak but this is truly it. See you warriors on the battle field soon. You can find the mod for game version 1.2.12 or more information about the update below: Moddb: https://www.moddb.com/mods/burning-empires Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/7750 Discord: https://discord.com/invite/CRVcZhG submitted by /u/Shieldtrain [link] [comments]

Where are the flails Taleworlds?

I recently replayed the War Sails tutorial where you *cruelly* tease us with their existence. Like many I assumed they would be coming soon after the DLC launched, but alas... Where are they now? Please, no more teasing, give us the spinny bonk sticks. submitted by /u/Link21002 [link] [comments]

Mod idea, owning a village

I have no idea how to create mods but just throwing this idea out there and hopefully a modder picks it up. This mod would allow an independent clan to own a single village without having to become a vassal or create a kingdom. The player could purchase, earn, or otherwise obtain one village within a chosen culture and use it as their clan’s permanent home, regardless of whether they are a mercenary, trader, adventurer, or simply an independent clan. Features Own one village while remaining an independent clan. Choose a village that fits your clan’s culture. Develop and upgrade the village over time. Receive a modest income from the village. Recruit troops from the village. Station companions and troops there. Store equipment and supplies. Improve the village’s militia and defences. Use the village as a personal headquarters. Potentially pass the village down to future generations. Continue playing independently without having to join a kingdom. Owning the village should...

Blood feud worries

Blood feud introduced in new sounds great to me, but I keep wondering if AI will do the same to each other. In the past only time when AI executed some other lords was when they captured lords of the rebellion town, which didn’t have too much relatives or power. I think it would improve if blood feud could be triggered also by death in battle. It would bring some randomness and make political more unpredictable. For example in the game of thrones Jaimie Lannister killed Lord Karstark sons in battle when he tried to get to Robb Stark. It was one of reasons why later Lord Karstark murder two Lannister in captivity. It would be nice if something similar would happen in Bannerlord submitted by /u/Cahir24Kenneth [link] [comments]