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Experiencing ship noclip bug In 1.4.8 WS Realm of Thrones. Anyone else had this?

I installed the above mod on the above version of war sails. Fancied RP-ing as a pirate. Have found however that I’ve started to experience a bug, particularly after getting myself a sweet dromon. When boarding another ship, after about 30 seconds or so my dromon will bug out, and the deck will noclip. All my crew fall into the water, then get stuck in a loop of climbing up the net, and falling back in, until they all start to drown. The fore and aft remain.. clipped? And can be stood on. The second you try and walk on the main deck you just fall in and have to swim outside the bounds of the ship. This seems to happen in every single battle. It seems to happen to enemy ships sometimes too. Just wanted to know if anyone else had experienced this, and what if anything managed to fix it. Surprisingly, it’s quite hard to be a scourge of the narrow sea when all your crew fall into said sea and die the second you try and pirate something. submitted by /u/StonLenslow [link]...

Did Bannerlord get rid of the “of the Wastes” companion?

I try to play differently sometimes but always end up back doing an all archer bandit/Merc style play through. The first companion I used to always look for was “of the wastes” due to their high bow & scouting skills. I couldn’t tell you the last time I saw him. I always do heavily modded play throughs that get corrupted every few weeks so I start new play throughs regularly & honestly can’t remember the last time I saw him under the wanderers tab in the encyclopedia. I want to say it’s been since warsails came out that I’ve seen him, but I’m not sure it’s been that long. But it’s been months & months since I’ve seen him. I’m currently in year 1142 (playing vanilla due to the beta version) in my current & he still hasn’t popped up. submitted by /u/FineUnderstanding583 [link] [comments]

KINSLAYER!!! From Sturgian Hero to Khuzait Monster…

Part 1 Part 2 The Ash Trail Beside his Khuzait uncle, Altu Beg, Robert Stark led the vanguard north under Bortu Khan's banner. To prove his loyalty, Robert burned his own homeland. His horse archers turned Sturgian border villages to ash. The northern lords had spent years sneering at his foreign blood. Now he gave them a reason to fear it, pushing straight to Tyal. A Sister's Warning Before the horde arrived, Arya Stark rode to The Retreat to save her brother Bran. She begged him to flee to Sibir, but Bran refused to leave his hearth. He told her debts were owed and her sword belonged in the west. He gave her one last order: guard the living. Arya left him in the cold cave and rode away into the fog. The Fall of Tyal Tyal fell in hours. Khuzait warriors breached the walls and cut down the garrison. Robert did not stay to plunder. Before the invasion, he had told Bortu Khan about his uncle Bran's visions. Seeing the greenseer as the enemy's greatest weapon,...

Companions using javelin as melee

I’ve been doing a bunch of testing on companion loadouts, I usually give them a bow, arrows, javelin/jereed and shield. Once they throw most of the jav they will use their last one as a spear.. But when I get rid of the bow and just have them use 3 stacks and a shield or 4 stacks, they all throw their last one and just come in throwing hands! Does anyone know why this would be? Any ideas to get them to use their last one as a spear? I’m on ps4 submitted by /u/wettyfap67_ [link] [comments]

Ghilman needs rework

In the official description, it says: The Ghilman are a band of mercenaries who recruit from the tribes of southern Calradia and the lands to the east. They are legally their own slaves and masters: each "sells" himself to the order and, in the process, becomes a part-owner. They are known for their fine horses and fine clothes. But no one should assume from their oiled locks, perfumes and peacock feathers that they spend more time preening than training. Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts.[1] Look closely, "Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts". But the thing is, ingame, ghilman doesn't have any horsearchers. Moreover, their armour doesn't appear as drippy as it should be. So I've thought of the design of the ghilman troops. They should be tier 6, since they are app...

Another hypothetical modding question.

submitted by /u/Casteliogne [link] [comments]

Raising twenty veterans shouldn't take forty popups

https://www.nexusmods.com/mountandblade2bannerlord/mods/11742 I make Hearth & Herald, a clan management mod, and this update came straight out of my own campaign. The clan got big, and I wanted a proper corps of Thegns (the mod's commission for companions who fight rather than govern). Raising twenty veterans meant a commission screen for every single one (and a skill screen each, with the skill build on), five per review at most, and then scrolling a list of ninety-odd names to find the ten actually riding with me. That's what 1.12.0 fixes. Promotions per review in Mod Options still defaults to 3, but it goes up to 50 now, and when you raise a batch you can shape them alike: one commission for the whole intake, plus one calling if you've turned on Skill build at promotion (it's off by default). So two decisions at most instead of up to forty. With the skill build on they each still train from their own skill pool, so you don't end up with twenty clones, and i...