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Help for Warband DDS files.

Hi, ı am trying to understand dds files and models. But that thing is turning into Gandalf for no reason. I make a model and tried it, it works perfect with other dds but when ı put my own dds file it is GANDALF. I tried to dxdt1, dxt3,5,7 etc. I tried just rgb or rgbe, rgbs whatever. I tried using another programs to cretae a dds file but. I played with shaders and metarial flags on open brf. Nothing is working ı am trying to talk with ai about 10+ hour but none of them found a solution. And its perfect on open brf but in game it doesn't work ı can't understand. submitted by /u/Hiramiyasa [link] [comments]

Prophesy of Pendor could do with some Ships

One of the things I love about PoP is the vast expanses of Pendor itself, the only problem is that it takes quite some time to get to where you want to be, especially if you have a sizable army at your command. My suggestion is something very similar to what you'll find in the Game of Thrones mod, A World of Ice and Fire. In that mod you can speak to the guildmasters in any port cities and ask them to transport you and your troops to another port city (for a fee of course). This way you'll get there quicker, and don't have to worry about any random attacks along the way, or have to dodge Jatu and Snake Cult armies.

Being able to sail from Avendor or Marleons to Ravenstern or Rane would probably cut at least a day off of your journey, or sailing from Nal Tar or Ishkoman to Cez would also be more conveniant and save some time. Heck, you could even add something on that little island near Cez if water travel is introduced.

What do you think about the addition of ships to PoP?



Submitted August 15, 2019 at 04:07PM by Hannuxis https://ift.tt/2Z7bOXN

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