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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

Recent and interesting developer posts on the official forums - Part III

There has been a decent amount of communication this week. Let's catch up with the developers. Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found. Since 1.4.1, we no longer have 25 days of truce between factions when they make peace. TaleWorlds is now working on a new truce system for factions. This new system is supposed to work as following: the losing faction will pay a daily amount of money to the winning faction. As soon as the truce is broken, the payments will stop. This means that the winning faction will have to consider what is most beneficial: the daily income or war. [source] [source] Though this is not certain, the new truce system will likely be implemented in the next 3~7 days. [source] After the new truce is introduced, the economy of the game will likely be checked and

Recent and interesting developer posts on the official forums - Part II

It's time to catch up with the developers again! Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found. Starvation in cities is a known issue and is being worked on. [source] Currently, AI lords can recruit one slot ahead in a recruitment table, even if they don't have enough relations to do so. However, removing this "cheat" is planned, and will happen as soon as starting relations between lords and notables are introduced in a future update. [source] AI lords always know how many recruits they can get on a village before visiting it, so you will never see a lord that is recruiting visiting a village and not getting recruits from there. [source] Sturgia hasn't received major buffs yet, and probably need a few. Expect them in a future update. [source] Sturgia will likel

I looked up some of the weird units to see what they were IRL

Aserai: Mamelukes are fairly well known in gaming circles but in case you missed the memo they were foreign slave soldiers in Egypt that formed the lord's household guard since they had no tribal loyalties or ruling stake. It turns out the Ghilman minor faction are basically the same thing, but for the Abbasid caliphate up in Iraq. All 3 of their units are the same thing. Ghilman is the plural of Ghulam and Koleman is the same word in Turkish instead of Arabic. Faris is the Arabic word for knight (horse in Arabic is faras). It's apparently the origin of the Spanish name Alvarez (al-faris). Beni Zilal means The Sons of Zilal. Beni, Bani, and Banu are all the same word in different grammatical forms. Khuzait: The kheshig are the Khan's royal guard. The Torguud are the half of the kheshig that guard during the day. I guess the T5 kheshig are the night guard then (khevtuul). If you're wondering how the hell you pronounce a word with 2 Qs in it, the first Q in Qanqli i

Community Art Contest: The Results are in!

Last week we launched an art contest, asking you guys to get creative. And boy did you ever! We received a bunch of great art, and it was difficult to narrow down winners. Every submission was fantastic and I'd certainly say everyone should check them out. But now on to what you came here for: the winners! And the winners are In first place: i-write-stories' "Wait here for some time." In second place: EduardoBLAZEIT's "Bannerlady" In third place: nlion117's "Casual Vlandian Boi" The Prizes The first place winner will get a copy of Bannerlord. The second and third place winners will both get custom subreddit flairs. Thank you to everyone who participated, and everyone else who supported them by upvotes and comments. If you didn't win, or if this particular contest wasn't your cup of tea, don't worry! We're very likely to have contests in the future, so keep your eyes peeled on the subreddit! And check out our disc

Mod Night - Mount & Gladius

** Welcome to Warband Mod Night! ** Mod Night is a community event where we visit less popular/empty multiplayer mods that you wouldn't otherwise have a chance to try out. This month we'll be playing Mount and Gladius V1.2 , a module set during the peak of the Roman Empire. Fight as the Germanic Tribes, Britannic Celts, Kingdom of Dacia, or Roman Empire. We will be playing battle and siege gamemodes. Please note that the module has updated since our last Mount and Gladius Mod Night. When: Saturday, May 16th, 4:00PM EDT Server (Mount & Blade: Warband): Reddit_Mod_Night Password: reddit Module Download: Mount and Gladius V1.2 Voice: Mount&Blade Discord ( Discord Client Download ) Donating to Our Events As we are the same team that works on the Calradic Campaign, We use the same server and resources as we do for the campaign. If you wish to contribute to these events and/or the Calradic Campaign, visit our Patreon . Submitted May 11, 2020 at 04:00PM b

Being a Bandit King is some of the funnest gameplay i've had in Mount and Blade

The fact that my Forest Bandits and Highwaymen do MASSIVE damage and is actually a viable strategy to stack them has made this game so fun while waiting for Disciplinarian. Feels good to ambush a lord in the forest and watch their troops melt like icecream between thicc thighs as all their professional soldiers are run down by my freemen. Once Roguery gets added in i'm going to flip shit and go full Bandit Kingdom. I realize complaining is the new hot stuff, but i just wanted to communicate that i'm having alot of fun with the game so far. We can only get better! Submitted May 10, 2020 at 10:02PM by Fifteen_inches https://ift.tt/3bgQO2N

Peace is too expensive, and doesn’t last long enough. Any strategies/mods to address this?

Edit: I'm giving a shot with Diplomacy Fixes mod. Hopefully this makes the game playable again :) I'm starting with 30 day minimum between war declarations I’m pretty frustrated by the near constant war. It just doesn’t feel realistic and makes the game less fun. I’ll kick the southern empire’s ass in two major battles, maybe take a castle, and then try to make peace. For some reason, despite kicking their ass multiple times, they want 100k. Fine, I pay up cause I have other wars going on. Then like 2-4 weeks later in game time, they declare war on me again. It’s not just the southern empire either, every faction is like this. It means near constant whack a mole war, often three at a time. If I just won a major battle, it would be more realistic if peace was profitable, not costly. The enemy would want to (at least temporarily) end a war and regain strength. It would also be more realistic if peace lasted at least a season, preferably longer. Most of the time lords would

Taleworlds have released Dueling servers for all regions which are PW protected.

The passwords are... NA server = NADuel EU server = EUDuel OC server = OCDuel EA server = EADuel Duelling Etiquette: Approach a potential opponent and use up/overhead block to request a duel. Wait for the other person to respond in kind, if they do not, move along. Do not attack your opponent immediately after a duel request has been accepted, give it a few seconds before initiating the fight so that both players are fully ready. Do not 'face hug' your opponent before the duel has started. Do: Be respectful to other players at all times. Give adequate space to people engaged in a duel, especially if you are preparing to start your own duel. Dismount your horse in the orchard area (close to the map edge where the horses despawn) or kill your mount if you intend to use a cavalry class for duelling. Do not: Attack anyone other than an opponent that has accepted your duel request. Interrupt or otherwise disturb an ongoing duel. Use any form of ranged weapon (bows,

Disappointed in my Son

He finally turned 18 (in 1106). I was excited to meet him, but he's lame so far. I can take him into battle, but he has zero attributes and no focus. He's level 15 with -595 skill points. I'm gonna have another one turning 18 every few months for the next 20 years. Are they all going to be like this? https://preview.redd.it/yve477o8ytx41.jpg?width=1920&format=pjpg&auto=webp&s=33e17237f4753136336e3e25f17f42a6fe3b49e4 Submitted May 09, 2020 at 08:19PM by shilli https://ift.tt/3biVYeP

Dev statement regarding future priorities for Singleplayer and Game Engine development.

Greetings, Peasants. This post will be stickied after people have had sufficient time to go through and discuss the recent patch notes. Mount and Blade Discord Link to wiki - Previous patches and threads inside Statement Contents Warriors of Calradia, Today we will be sharing some of our current singleplayer and engine related priorities with you. Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these: Campaign Kingdom & Politics -A sandbox option that will allow players to create their own kingdom independent of the main storyline. -Kingdom Decisions for Declaring War and Making Peace. -Adjustments to Kingdom Policies. Character System -New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0)

Bannerlord Early Access - Mainline 1.3.1 & Beta Branch 1.4.0 Patch Notes

Greetings, Peasants. CURRENT MAINLINE PATCH: e1.3.1 CURRENT BETA BRANCH: e1.4.0 Welcome to the patch thread, we make these threads to save us another pin space for other things. Taleworlds forum bug reporting thread Mount and Blade Discord Link to wiki - Previous patches and threads inside Mainline Patch Notes Versions Native: e1.3.1 SandboxCore: e1.3.1 Sandbox: e1.3.1 Storymode: e1.3.1 CustomBattle: e1.3.1 -Fixed a crash on multiplayer that occurs while joining an ongoing server. -Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time. -Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene. -An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue. -Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps wit

Bannerlord Early Access - Beta Branch 1.4.0 Patch Notes

Greetings, Peasants. CURRENT MAINLINE PATCH: e1.2.1 CURRENT BETA BRANCH: e1.4.0 Welcome to the patch thread, we make these threads to save us another pin space for other things. Taleworlds forum bug reporting thread Mount and Blade Discord Link to wiki - Previous patches and threads inside Beta Branch Patch Notes Versions: Native: e1.4.0 SandboxCore: e1.4.0 Sandbox: e1.4.0 Storymode: e1.4.0 CustomBattle: e1.4.0 Singleplayer Crashes -Fixed a Save & Load crash related to one-handed perks. -Fixed a crash due to an empty dll name appearing on call stack frame. -Fixed a crash due to missing frame info when capturing a call stack. -Fixed a crash that occurred sometimes when trying to load a game when quests were active. -Fixed a crash that occurred when selecting some troops for a custom battle. Save & Load -Players now gain trade XP correctly after Save & Load. Localisation -Fixed some item name translation errors. -Punctuation fixes for some texts. -A

What is the point of having a dungeon in your fief if captured enemy nobles can just walk right out in 2 days?

I get the whole enemy noble escaping from captivity if you're dragging him around with your army. But if you put him in a dungeon , in a castle , surrounded by a garrison and a militia -- and in 2 days the guy just sashays right out the fucking gate... what did he do, wear a goddamn wig? Was there a struggle? Nobody's wounded... Basically, if there's no difference between sticking a prisoner in a pup tent or the belly of a fortified structure when it comes to escape odds... what's the point? Submitted May 07, 2020 at 09:15AM by DontHateDefenestrate https://ift.tt/3cdtW5J

Recent and interesting developer posts on the official forums

Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found. Saves started on the 1.3 beta version prior to yesterday's (06 May) hotfix might be broken due to the jumbled objects bug (new companions and other NPCs not being properly linked into a encyclopedia reference). [source] Armies not joining siege defenses is a known bug and will be dealt with soon. [source] Pre-hotfix (06 May) Council of Commons was responsible for 50% of all influence gain in the world. This influence inflation was also causing kings to override all decisions. [source] Currently, AI lords get their revenue as follows: 60% from taxes; 35% from selling loot they get through battles; 5% from selling prisoners. This is causing lords going poor when their faction go through extended periods of peace, which in turn causes gar

I tested every noble unit (x100) against an army of 199

With the help of dev console mod I decided to test every noble unit x100 against an army of 199 that I stumbled across. Tested with everything set to realistic, and ai set to challenging, using the same save, scenario, settings, f6, etc. Tried veteran ai as well but the results were more or less the same. Tested on e1.2.1 with the unit stat fixes mod (v2.8). Here are my results. Noble Unit Name Battle Duration Win / Kills before loss Casualties (wounded/dead/retreated) Vlandian Banner Knight 4:19 48k before defeat 100 (74w/26d/0r) Aserai Vanguard Faris 6:47 160k before defeat 100 (69w/23d/8r) Imperial Elite cataphract 8:19 188k before defeat 100 (79w/21d/0r) Sturgian Druzhinnik Champion 5:42 Won 77 (53w/24d/0r) Khuzait Khan's Guard 2:21 Win 4 (4w/0d/0r) Battanian Fian Champion 1:25 Win 0.. My observations: Vlandian Banner Knights are paper Faris make for decentish cavalry, probably better than Cataphracts offensively, but thes

Bannerlord Early Access - Beta Branch 1.3.0 Hotfix

Greetings, Peasants. CURRENT MAINLINE PATCH: e1.2.1 CURRENT BETA BRANCH: e1.3.0 Welcome to the patch thread, we make these threads to save us another pin space for other things. Taleworlds forum bug reporting thread Mount and Blade Discord Link to wiki - Previous patches and threads inside Patch Notes -Fixed an issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page. -Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters. -Fixed a crash that occurred when choosing the "Try to get away" opt

New Beta branch patch - changelog

Fixed an issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page. Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters. Fixed a crash that occurred when choosing the "Try to get away" option in an encounter. Fixed a Save & Load related crash that occurred when entering the training field with a companion. Some lords were losing all their money and then starving. This was due to fortification taxes being too low, they have been increased by 25%. Also, NPC clan leaders now react faster to lo

Bannerlord Early Access - FAQ, Bugs, Discussion

Welcome to the FAQ/Bugs/Discussion thread. Here you can look for answers to any questions you might have, ask ones that aren't listed in the post body, discuss bugs and possible fixes, as well as general gameplay. Mount and Blade Discord FAQ • When will the game leave early access? TW has said the EA may last around a year’s time, though this is subject to change. • Will the game be released on consoles? Yes, though the release date for this is still unknown. • I’m having issues playing the game, but my 1050/1060/1070/1080 clears the minimum required specs! These GPUs have been reported not to work well with the game at the moment, updating your drivers may help, though if you are suffering severe issues consider waiting for a patch/driver update and sending TW any crash reports you can. • How do I mod the game? As unified, official modding tools have not yet been released, it’s best to consult online guides for help with this issue. • What does the “enable death” opti

[Spoiler] So i just killed a 700 man enemy army, alone!

Decided to "declare a WAR on" someone. Went to meet his army and attack it and make it a starting point for this war. Just before i meet him on field, he meets like a "small looter group". As i am just behind him so i meet him on the field as helping party. While every one is happy that they "won" i accidentally head shoot one of the enemy archers trying to aim for last looter. Going this track i accidentally head shoot remaining troops replenishing arrows, bolts, throwing weapons from corpses. At the end he thanked me for helping him. Gained a lot of levels, also declared war on the 2nd army he had. It is not a bug, it is a feature! Submitted May 06, 2020 at 05:14AM by StainGuy https://ift.tt/3fpRcPM

What’s up with the admins on the EA(East Asia) server ?

Apparently players are getting perma banned from multiplayer for saying things against the Chinese government or having a winne the Pooh avatar on EA servers. Is this true? Someone got banned for 10 years! I’m not sure if any of this is true, does anyone know what’s going on? Link to forum: https://forums.taleworlds.com/index.php?threads/admin-abuse-in-east-asia-server.421453/ Submitted May 06, 2020 at 12:17AM by tcav112 https://ift.tt/2zhvrkx

Please be patient with this game

The majority of people in this community are great and understand what EA is and how hard the devs are working. However I notice others who can’t seem accept this game is far from being completed. I don’t like to beat a dead horse, but it’s called Early Access for a reason. Taleworlds have said their focus is stability and performance improvements over adding new features to the game at this time. Until features are tested and stable, they won’t be added. Please stop saying the game isn’t good enough because it lacks features that are broken or missing. The reality is they wont be added over the next few weeks, but more likely the next few months or even years. Like any player, of course I want more content and I check this sub daily for news on the next update. You’re barely 1 month into an EA game. Appreciate what you have, rather than what you don’t. Also please appreciate that the devs working hard and have been releasing updates on weekends, all while WFH during this global cr

From Duh at Taleworlds: “Just to give folks a brief update - we have come across some complex issues with the current beta branch that we want to address before pushing it to live.”

Link: https://forums.taleworlds.com/index.php?posts/9421456/ Rest of the post: “Naturally, this doesn't mean that development has halted. We continue to work on the game and look forward to sharing our progress with you as soon as we can.” Submitted May 05, 2020 at 08:49AM by K-Rose-ED https://ift.tt/2WsFCL7

My wife killed me.

I was besieging a city and busted down the walls with fire onagers, then I personally charged the breach with my overpowered late-game armor and started massacring the poor AI using my Long Glaive. I was feeling like a god, having racked up a hundred kills on my own. Then a fucking fireball comes over the wall and noscopes me in the face. I look up to the kill feed and find that Liena - my pregnant wife - was the one who killed me. Presumably because I stole her armor after marrying her. 10/10 would play Crusader Kings 2: Banterlord again. Submitted May 04, 2020 at 06:38PM by Aurora_Fatalis https://ift.tt/2L2taMZ

Asian players are being censored/banned on MP

Good afternoon, according to Steam reviews, it looks like Taleworlds has given a Chinese team the moderation authority on Asian multiplayer servers, and these mods are banning any and all dissenting information that goes against their communist party. With all the praise they get here, this should not go unnoticed. Submitted May 04, 2020 at 04:56PM by Will12239 https://ift.tt/2L11RCQ

Chinese Censorship in Bannerlord Multiplayer

Recently the Chinese moderators running the East Asia server has been banning players left and right with CCP censorship. Several Taiwanese players had reported that they are banned from multiplayer for having username related to Xi Jinping or coronavirus : https://forum.gamer.com.tw/C.php?bsn=16393&snA=3344&tnum=2 The Chinese moderators stated their policies here: https://bbs.mountblade.com.cn/thread-2062564-1-1.html It would have been fair if they ban all political content, but according to another reddit thread, they had only ban things that are offensive to CCP. Insults against anyone other than CCP will not lead to ban: https://www.reddit.com/r/mountandblade/comments/gbfwgf/is_taleworlds_preparing_to_establish_other_east/fp659tq?utm_source=share&utm_medium=web2x Also, they are not just banned from the East Asia server, they cannot even log into multiplayer game. The East Asia server moderators can effectively ban players from even playing in North America and Euro

Is Istiana the only voice-acted NPC? She just scared the crap out of me.

So I'm sitting here, 12ish hours into a Bannerlord session. It's night, my house is completely dark and silent. I turned the music off in the game 10 hours ago to watch a youtube video and forgot to turn it back on. When I'm not in battle it's very quiet, just me and the sweet hum of procrastination. I finally get to move along the main questline and talk to Istiana, the city she's in has been hostile for ages. "DO YOU HAVE A PIECE OF THE DRAGON BANNER?" comes booming out of my speakers. I pooped my pants a little bit. Submitted May 03, 2020 at 05:58AM by Norgz https://ift.tt/2SrIwP6

I've written a website to help keep track of what perks actually do (or don't do)

bannerlordperks.com So since it seems like we might be stuck with a lot of broken perks for the next few months, I took it upon myself to start crawling through the game code and develop a resource for what each perk actually does. I've only done the first 6 skills for now, but should have all 18 within a week or two. Here's a few fun facts that I've learned so far: Someone fucked up and made the Two Handed: Extra Damage perk increase damage by 150% instead of the intended 1.5%. If a perk sounds like it might be hard to implement, it probably wasn't. Hope you haven't gotten to invested in your Bow, Crossbow, or Throwing perks. Only 6 perks total from those skills work at all. If you have any feedback or content suggestions, let me know either in this thread or on the website's "Submit Feedback" form. Submitted May 01, 2020 at 10:13AM by Gregorio246 https://ift.tt/2VSnkDW

It's Community Art Contest season!

Hail and well met, fellow Calradians! /r/mountandblade has always been a hub of the community's creativity, and now we want to focus that creativity into something special: An art contest! The rules are simple, create some Mount & Blade II: Bannerlord themed artwork and either post it into this thread or make a post with the "Contest Entry" flair. The artwork can be whatever format you can think of - be it digital or hand drawn, whatever you prefer! The only rule we have is that the content should be specifically Bannerlord related. The contest will last one week, giving more than enough time to get creative and make some great art! The Prizes: The prize will be a copy of Mount & Blade: Bannerlord, donated by a generous user on the sub. The winner will be chosen by the subreddit moderators. Have fun and get creative! While you're here, feel free to join our discord server at https://discord.gg/mountandblade and chat with other mount and bladers.

My cavalry is quite diverse. We have Faris, Cataphract, G̷̢̧͉̦̪̮͔̺̖͉͈͌̀͊̂̄̑̈́͘͜Ḩ̶̧̧̼͓̝̣͎̱̗̼͙̬̂̅́̍̍̋̃̊͘͜ͅŲ̸̡̧̨̢̥͙̯̪̫̻̭͛̋͜͝͝ͅĻ̸̧̗͖̹̖̣̯̗̩̭̱̯̞͂̈́͂̆̚͝Ā̷̡̖̫̞͚͍̪̯̙̤͚̺̰M̴̧̛̳̮̫̜̻̣̱̠̠̱̪̼̩̐̿̀̉̈́̒͊̈́͋̈́̊̑͆͝ͅ, Highwayman...

https://ift.tt/3bTKcbL Submitted May 01, 2020 at 07:15AM by tredbobek https://ift.tt/2SslFmx