I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
From Duh at Taleworlds: “Just to give folks a brief update - we have come across some complex issues with the current beta branch that we want to address before pushing it to live.”
Link: https://forums.taleworlds.com/index.php?posts/9421456/
Rest of the post:
“Naturally, this doesn't mean that development has halted. We continue to work on the game and look forward to sharing our progress with you as soon as we can.”
Submitted May 05, 2020 at 08:49AM by K-Rose-ED https://ift.tt/2WsFCL7
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