Skip to main content

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Super Mod Night - World War 2 in Warband (Part 2/2) Today 4PM Est.!

​

For June's Community Mod Night event, we will be doing two events as opposed to the traditional one. The two modules will allow us to capture both the European and Pacific theaters of World War 2, and experience two brilliant, but otherwise forgotten multiplayer mods.

Welcome to Mod Night!

Mod Night is a community event where we visit less popular/empty multiplayer mods that you wouldn't otherwise have a chance to try out.

  • For the second part of our WW2 event, we will be playing WW2 China Battlefield, a mod detailing the pacific theater of WW2.
  • The Mod includes many of the Chinese subfactions vying for control of the country, as well as the Japanese and their associates. The uniforms are very well done and there are some very unique props.
  • Be sure to invite your friends, as there is no better way to be spending a Saturday than expelling Japanese bandits.

The event will be an assortment of maps and gamemodes. To join the event, just join the server! There are no sign-ups required, and while it is recommended to join voice chat for bants and vague tactics, it isn't required.

Server Info

Becoming Involved in the Calradic Campaign

The Calradic Campaign team is always looking for new additions, whether it be scene makers, technical wizards, or anything else of use.

Particularly, we are always looking for mapping talent. Don't be constrained by our regular format either, get creative - an unorthodox battle map, a new dueling map, a really innovative use of an underused game mode, anything!

If you'd like to contribute your area of expertise, be sure to join our Discord to connect with the members of our team. Many of us earned our positions by bringing something new to the Campaign. We hope you'll join us in continuing one of the top community events in Warband!

Leave any question, complaints, observations, memes and faction based riffing in the comments below!



Submitted June 26, 2021 at 12:55PM by SuicidalCake https://ift.tt/3A0qAPK

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

👥 All Bannerlord wanderers/companions

⚠️ ANNOUNCEMENT While editing my previous post, I bumped against the 40,000 characters limit, which was unknown to me. I decided to take the following course of action: to avoid encountering the character limit again, I split the wanderers/companions and marriage prospects post into 2 separate ones, with "Bannerlord" in the title for SEO reasons. Furthermore, instead of maintaining posts for each branch, the active posts will be dedicated to the beta branch, with a snapshot of the main branch values accessible for download if pertinent. ​ Up to date as of beta e1.1.0; editing in progress, pardon my dust... e1.0.10 snapshot temporarily redirects to the post PLEASE READ THE FAQ BEFORE ASKING A QUESTION. The purpose of this post is to provide pertinent information about all of Bannerlord's potential companions. Efforts will be made to keep it up to date, and expand on its information. Currently present are the 64 wanderer templates found in spspecialcharacters.xml ...