Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
Welcome to Mod Monday! In the comments of this post, a list of mods that have been created or updated in the past week can be found. This list is currently restricted to just those posted on Nexus Mods, but we plan to expand this to include other websites (such as ModDB) and the Steam workshop as well. This week there are 8 new mods that have been published and 37 mods have been updated.
If you have created or updated a mod, note that you do not need to ask us to include it in the list, it is automatically compiled. If you published your mod on Nexus in the past week and can't find it here however, contact /u/MitchPTI and he'll have a look into why that might be.
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