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I thought the game had to many kingdoms to keep track of, so I fixed that.

submitted by /u/TheLordOfMiddleEarth [link] [comments]

Update on Conspiracy Main Quest being an unplayable mess

So I've made a post couple of days ago, about how the Anti-Imperial run is rigged with what I can assume is either lack of balance, or sheer lack of thought of the creators. I've now read deeper into the quest "Disrupt Supply Lines" and it became apparent that the quest is impossible to stop without jumping around in cheat mode. First of all, the first message of the quest says that "the conspirators caravan bearing weapons will start it's route in 5 days, from Insert City on the other side of the map. There is a problem though, and it's with this message being bullshit, since the caravan starts moving right away, making it impossible to catch up to it (that's where this 5 days would come in handy). Do unless you're constantly away from your lands and war, you may perhaps be lucky and catch up to it. But chances are, you won't. So please, rework it so that they actually try to murder (which is the goal of every of these caravans) your associates, in cities that belong to you. It would make much more sense for my boi Jorig The Tanner from Myzea to be the target, than for some random dude half across the world.

submitted by /u/Armageddonis
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