I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
The game crash before going into battle for some armies, not sure which mod is causing it. exception error as follow:
Please help, thanks!!
Exception information
Type: System.ArgumentNullException
Message: Value cannot be null. Parameter name: source
Source: System.Core
CallStack:
- at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
- at TaleWorlds.Core.Extensions.IsEmpty[T](IEnumerable`1 source)
- at SandBox.SandboxBattleBannerBearersModel.GetBannerBearerReplacementWeapon(BasicCharacterObject agentCharacter)
- at TaleWorlds.MountAndBlade.Mission.SpawnTroop_Patch1(Mission this, IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, Nullable`1 initialPosition, Nullable`1 initialDirection, String specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex)
- at TaleWorlds.MountAndBlade.BannerBearerLogic.FormationBannerController.UpdateBannerBearersForDeployment()
- at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnCaptainAssignedToFormation(Agent captain, Formation formation)
- at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.AssignBestCaptainsForTeam(Team team)
- at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnFormationUnitsSpawned(Team team)
- at TaleWorlds.MountAndBlade.Team.OnFormationUnitsSpawned()
- at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.OnInitialSpawnForSideEnded(BattleSideEnum side)
- at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
- at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
- at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
- at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
- at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
- at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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