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What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Game crash before battle, not sure what error is

The game crash before going into battle for some armies, not sure which mod is causing it. exception error as follow:

Please help, thanks!!

Exception information
Type: System.ArgumentNullException
Message: Value cannot be null. Parameter name: source
Source: System.Core
CallStack:

  1. at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
  2. at TaleWorlds.Core.Extensions.IsEmpty[T](IEnumerable`1 source)
  3. at SandBox.SandboxBattleBannerBearersModel.GetBannerBearerReplacementWeapon(BasicCharacterObject agentCharacter)
  4. at TaleWorlds.MountAndBlade.Mission.SpawnTroop_Patch1(Mission this, IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, Nullable`1 initialPosition, Nullable`1 initialDirection, String specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex)
  5. at TaleWorlds.MountAndBlade.BannerBearerLogic.FormationBannerController.UpdateBannerBearersForDeployment()
  6. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnCaptainAssignedToFormation(Agent captain, Formation formation)
  7. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.AssignBestCaptainsForTeam(Team team)
  8. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnFormationUnitsSpawned(Team team)
  9. at TaleWorlds.MountAndBlade.Team.OnFormationUnitsSpawned()
  10. at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.OnInitialSpawnForSideEnded(BattleSideEnum side)
  11. at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
  12. at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
  13. at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
  14. at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
  15. at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
  16. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  17. at TaleWorlds.Core.Game.OnTick(Single dt)
  18. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  19. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
submitted by /u/Cadors85
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