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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Game crash before battle, not sure what error is

The game crash before going into battle for some armies, not sure which mod is causing it. exception error as follow:

Please help, thanks!!

Exception information
Type: System.ArgumentNullException
Message: Value cannot be null. Parameter name: source
Source: System.Core
CallStack:

  1. at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
  2. at TaleWorlds.Core.Extensions.IsEmpty[T](IEnumerable`1 source)
  3. at SandBox.SandboxBattleBannerBearersModel.GetBannerBearerReplacementWeapon(BasicCharacterObject agentCharacter)
  4. at TaleWorlds.MountAndBlade.Mission.SpawnTroop_Patch1(Mission this, IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, Nullable`1 initialPosition, Nullable`1 initialDirection, String specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex)
  5. at TaleWorlds.MountAndBlade.BannerBearerLogic.FormationBannerController.UpdateBannerBearersForDeployment()
  6. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnCaptainAssignedToFormation(Agent captain, Formation formation)
  7. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.AssignBestCaptainsForTeam(Team team)
  8. at TaleWorlds.MountAndBlade.AutoCaptainAssignmentLogic.OnFormationUnitsSpawned(Team team)
  9. at TaleWorlds.MountAndBlade.Team.OnFormationUnitsSpawned()
  10. at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.OnInitialSpawnForSideEnded(BattleSideEnum side)
  11. at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
  12. at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
  13. at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
  14. at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
  15. at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
  16. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  17. at TaleWorlds.Core.Game.OnTick(Single dt)
  18. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  19. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
submitted by /u/Cadors85
[link] [comments]

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